Guile

Guile's glitches are extremely fun to do, and the effect is usually astounding. Luckily, in Callus, many of the effects are present and are working true to the arcade.

NOTE: I have personally confirmed that these all work with the Callus and the available Street Fighter II: World Warrior boards.

Read the cadaver.txt file for another point of view on how to do these glitches.


Guile Freeze Himself (aka "Pose" and "Statue"):

Difficulty: Easy

Status: Works in Callus true to arcade.

Description: Guile freezes standing up on one foot. He is still vulnerable to attacks during the round. When the timer runs out, gameplay stops until the freeze is un-done.

Why do this move: The move is a lot of fun to do and it can impress your friends a lot. If you do the upside down kick as the final move (the one that kills your opponent) of a round, you can freeze guile and thus "pause" the game. This move also confuses Zangief and Vega. When done on Zangief, he just keeps spinning and doesn't hit you. If you do the upside down kick, then freeze on Vega when he does his slide, he'll keep sliding without hurting you as you're invulnerable to low attacks in the freeze. Vega will end up pushing you like a statue.

How to freeze: Get close to enough to your opponent to do an upside down kick. Charge back on the joystick. After charging back, press roundhouse to execute the upside down kick, while continuing to charge back. As soon as Guile kicks and starts to flip around to land on the ground, throw a sonic boom with fierce (this is why we have been charging back). Guile will freeze standing up on one leg (which is one of the frames of Guile's landing after the upside down kick).

How to un-freeze: You can un-freeze at any time, even after the round ends (that makes it a good pause). To do so, execute a flash kick (charge down for 2 seconds then press up and any kick).


Guile's Handcuffs (aka "Freeze the enemy"):
More Pictures of this glitch

Difficulty: Medium

Status: Works in Callus true to arcade.

Description: Guile does the motion for throwing the opponent over his shoulder. Instead of being thrown, the enemy freezes close to Guile, with a "hurt" expression on their face. The computer or the second player is powerless (they cannot move). When Guile moves (or jumps) the frozen enemy follows. You must un-handcuff the opponent before the round ends. If you do not, at the end of the round, Guile will either brush his hair (if you win) or look away in agony (if you lose). After that, the game will hang indefinately until reset.

Why do this move: This is another fun move to do. Not only does it look really cool, but its the glitch that looks the most wrong. Be aware that it can really annoy the person you are playing against, and they could become angry.

How to handcuff: Though its not required, its easiest to do this move when the enemy is dizzy. Charge down for two seconds (I prefer to charge down-forward). Then press up (as if you were doing a flash kick) and hit the strong and forward buttons, while trying to hit strong a spilt second before hitting forward. I think of it as using your fingers to "brush down" over strong and forward. Basically what you are doing is throwing your opponent with strong, and while in middle of the throw, you do a flash kick. When this move is done, you see all of the frames of Guile's strong throw, however instead of flying across the screen at the end of the throw, the enemy sticks to you.

How to un-handcuff: The un-handcuff is the difficult part because it requires doing Guile's Shadow Throw. Charge back for 3 seconds then hit forward on the joystick along with the Fierce and Roundhouse buttons. Just like in the Handcuffs, you should try to hit the Roundhouse button slightly before the Fierce button. Also, you should hit the buttons slightly after moving the joystick forward. You can practice this by throwing sonic booms and seeing how far forward you can walk and still throw the sonic boom.


Guile Invisible Throw (aka "Shadow Throw," "Magic Throw," "Phantom Throw":

Difficulty: Difficult

Status: Works in Callus true to arcade.

Description: Guile throws his opponent without touching them.

Why do this move: This move is visually enticing. It is also very usefull as it is a type of "cheat." In fact, it is possible to defeat your enemy without even touching them. You also use it to undo handcuffs.

How to throw: Charge back then hit forward on the joystick along with the Fierce and Roundhouse buttons. Just like in the Handcuffs, you should try to hit the Roundhouse button slightly before the Fierce button. Also, you should hit the buttons slightly after moving the joystick forward. You can practice this by throwing sonic booms and seeing how far forward you can walk and still throw the sonic boom.


Guile Reset the Machine (aka blackout):
More Pictures of this Glitch

Note: On arcade machines that say "910218: USA," this glitch is used to charge up a flash kick which can be initiated up to 8 seconds after, using forward and kick. 

Difficulty: Easy

Status: In the arcade, it resets the machine. In Callus, Guile disappears to the top of the screen (it seems).

Description: Guile disappears to the top of the screen (it seems). When the round ends, the game hangs like the handcuffs.  Sometimes, you can get out of it by getting hit by your opponent (thanks to pete).

Why do this move: There is no reason to do this besides actually doing it and seeing it once or twice.

How to do this: Do a throw with strong. Then do a flash kick before the opponent hits the ground.   You can also try doing this by doing a flashkick with fierce and roundhouse (thanks to pete).


Scroller - new glitch I discovered:
More Pictures of this Glitch

Difficulty: Easy

Status: In the arcade, I don't know. In Callus, it works.

Description: Guile disappears, the enemy takes on a handcuffs like frame and scrolls continuously from the bottom of the screen to the top.   At the end of the found, gameplay stops.

Why do this move: There is no reason to do this besides actually doing it and seeing it once or twice.

How to do this: Cround down-forward (towards the enemy).  Press towards the enemy on the controller for a split second, then hit Fierce to begin a throw.  While still moving the joystick in a continuous motion, move it up and tap Roundhouse (thanks to Mike Z).

Also try this:  Duck in back defense (down-back).  Move the joystick to forward.  Then press Roundhouse and Fierce (roundhouse slightly before).  It seems like handcuffs.  Also note, I could only do this when Guile was on the right facing left.  But I hear it works when facing in both directions (thanks to pete).

While scrolling, no moves work, but you can do the following:

  1. Flashkick - re-initiate scrolling (only after a Jab Sonic Boom,   otherwise it has no effect).
  2. Jab Sonic Boom - depending on the position of Ken at the time, the following happens:
  1. The game freezes (most of the time).
  2. The scrolling stops, characters stay where they are, but only Ken shows up.
  3. An 'ouch' noise may repeat over and over.  Do a Flashkick to continue. 
  4. The characters fall from where they are, after they scroll for a while and often change directions.
  5. (What you want!)  Ken is hit repeatedly until death, then you fall from where you are.  Cool!

All of the above thanks to Mike Z (slightly edited).